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(+1)

Not bad though. The randomly generated level may be an issue, but it's still playable and even finishing the game. I still don't know what the glowing orbs for. Overall still fun to play!

Thanks for playing and making a video! The orbs are just for spending some light in these dark halls...

(+1)

It's giving me a similar experience to the old Thief series. Especially the grabbing ledge to pull yourself up. May I ask how you implement that feature?

(1 edit) (+1)

Thanks - similarities to Thief might be intended. ;-) Being able to grab ledges is just a series of raycast checks I do whenever the player presses the space bar. After that, I disable gravity and move the character controller the intended way until they reach the spot. If you need specific details, just ask!

(+3)

Very atmospheric and horrifying! I really loved exploring this labyrinth - it's easier to find your way and be orientated, as I would have thought in that structure. It took me a while to realize I can jump THAT high, though. Still, amazing atmosphere, the masks and the eye-guy are fascinating. The spiky roll, wasn't :P Opening doors in your world is interesting anyway - you never can really imagine what might behind them. Would love to have a full game of 666 Coins!